• Announcements

    by Published on 02-19-2012 09:38 PM   

    Weekly Update

    February 19, 2011
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,070
    Last Commit: 08:16
    Commits this week: 80
    Total Lines of Code (LoC): 5,839,824
    Net change in LoC this week: 18,835


    Noteworthy Community Contributions

    Haplovoss
    • Scout Camp fixes.

    Valkyra
    • Fixed reversed names in instant sale mails (mantis #1452).


    Dannuic

    Revisions: 4035,4019,4018,4008
    • Added rough component structure for AI interfaces.
    • Fixed combat damage against structures (lairs) is now to be attack-dependent.
    • Added marksman, still missing threaten and warning shot (need AI) and some animations aren't right.
    • Fixed appropriate armor stats on blue frogs.


    Elvaron

    Revisions:4055,4054,4053,4052,4047,4044,4043,4039,4025,4021,4020,4017,4016,4012,4007,4005
    • Corrected lot cost of Small Naboo Houses (mantis #1246).
    • Fixed Kyle's animal farm.
    • More fitting Error message when trying to sell an equipped item (mantis #1422).
    • Cleanup of Loot Templates.
    • Fixed Profession Badges (mantis #1542).
    • Fixed Group Invite to Self (mantis #1430).
    • Fixed Purboles spawning with minus HAM (mantis #1326).
    • Refactored factional/gender/species certification for equipment: playerUseMask replaced by playerRaces.
    • Fixed Rebel Armor Boots.
    • Fixed Lua Panic in Tutorial.
    • Fixed Start Dance Command.
    • Belts, Bandoliers and Stormtrooper Armor Boots are equippable again.
    • Template, Royal Imperial Guard.
    • Added GM Command.
    • Fixed mantis #1366.
    • Fixed mantis #1402.


    Kyle

    Revisions:4060,4056,4042,4038,4036,4032,4031,4030,4029,4028,4024,4015,4011,4010,4009,4006,4003,4002,4000
    • Fixed Camps abandoning after 1 minute.
    • Mission Critical schematic fixes.
    • Moved Weather/Resources? enabling into planet_manager.lua.
    • Fixed stability checks.
    • Minor resource tweaks.
    • Updated SceneObjectTypes?, various documentation updates.
    • Updated table with hex values.
    • Updated Weather.
    • Re-enabled weather.
    • Camo is less effective against NPCs.
    • Turned all resources on again.
    • Updated Forage stuff.
    • Updated Forage Loot.
    • Fixed Foraging / medical foraging.
    • Added searching lairs.
    • Fixed Resource Spawning issues.
    • Fixed armor integrity not experimenting.
    • Updated Scout Camps (thanks haplovoss for the fixes).
    • Added Ranger /conceal.
    • Updated forage/medical forage/lair searching loot groups.


    Loshult

    Revisions: 4062
    • Fixed seekers making arakyds unusable.
    • Fixed incorrect spam from seeker when target is on another planet.
    • Seekers correctly end communication with player if player changes zone.
    • Added lvl 3 targets which can spawn on any planet.
    • Added lua structure to define what targets to use for each bh lvl.


    TheAnswer

    Revisions: 4073,4072,4071,4069,4065,4064,4063,4050,4049,4048,4046,4045,4041,4040,4037,4034,4033,4023,4022,4004
    • Fixed loading of active areas on objects inside buildings.
    • Fixed mission terminals that were unable to be sliced (mantis #1483).
    • Fixed NPC Dialog not closing at long distances (mantis #1152).
    • Fixed manufacturing schematics not being able to be deleted from datapad (mantis #1473).
    • Fixed switchZone, teleportto.
    • Fixed teleporting to 0,0 briefly before going to cloning center (mantis #1411).
    • Fixed destroying new control devices from the datapad (mantis #1508).
    • Ignoring a player should make him unable to send you mails/emotes (mantis #927).
    • Moved hdd checkpoint write db task to a standalone thread.
    • Fixed stability issues.
    • Fixed a memory leak.
    • Fixed compiling.
    • Updated mac engine lib.
    • Updated the engine.


    Xyborn

    Revisions: 4070,4068,4067,4066,4061,4059,4058,4057,4051,4027,4026,4014,4013,4001,3999,3998,3997
    • Some logic fixes.
    • Added strongref container on menucomponent.
    • Fixed AutoRegisterWithPlanetMap? LUA flag implementation.
    • Added City Register/Unregister? requires rank3 and the city_map ability.
    • Only NPC cities are registered to the planet map by default.
    • Added City Advancement Report (just a stub).
    • Added City Advancement framework.
    • Fixed a few city bugs.
    • Added message for losing citizen.
    • Added City Treasury Report.
    • Fixed some bugs/missing articles with manage militia.
    • Added manage militia, remove/add members.
    • Fixed Tatooine and Naboo city hall deeds.
    • Citizens are now added to city when declaring - receive emails.
    • Started city expansion.
    • Added some other city stuff.
    • Added Municpal Zone which neither camps nor structures can be placed in, and doubled no structure zone of static NPC cities.
    • Fixed City Serializaiton.
    • Added Treasury Deposting.
    • Fixed bug keeping some races/genders from spawning with the proper clothing.
    • Withdraw from treasury is finished (minus email messages to be done later).
    • Added City Specialization mods to city_manager.lua configuration script.
    • Added City Treasury Withdrawal session.
    • Added some more city configuration options.
    • Added citySpecializationCooldown to city_manager.lua configuration script to set how long before city specialization can be set again by a mayor.
    • Added Framework for treasury withdrawal.
    • Added City Specialization framework (don't actually do what they say yet).



    ~ The SWGEmu Development Division
    by Published on 02-05-2012 09:35 AM   

    Join us in #openqa

    February 3nd, 2012
    The SWGEmu Development Division



    The Quality Assurance team would like to invite Nova testers to join us on our IRC network (irc.swgemu.com) in #openqa to chat with us and fellow testers.

    We want to be more transparent to the testing process and get more people involved. While in-game messages and galaxy broadcasts work for quick testing we are at a point where we need dedicated player testers to team up and head out bug hunting. Even if you'd like to just watch the testing process at work or are new to Nova and have questions you're welcome join in.

    Changes to Quality Assurance are coming down the line. This is the first step in making a smooth transition to changes in the planning process.

    How-to: Use an IRC Client



    ~ The SWGEmu Development Division
    by Published on 06-09-2011 04:54 PM   

    SWGEmu Recruitment

    June 9, 2011
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    REQUIRED SKILLS
    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment

    RECOMMENDED SKILLS
    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Familiar with scripting languages such as LUA
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience


    Developer Application Questionnaire



    About you:
    1. Name (last name optional):
    2. Age:
    3. Email address:
    4. Forum, Mantis, and IRC nickname:
    5. Time zone:
    6. Times you are most often available:

    SWG Knowledge/Experience:
    7. When did you start playing SOE’s retail SWG? (dates or publish specific):
    8. How long have you been following this project?

    Programming Knowledge/Experience:
    9. Describe which required skills you have:
    10. Describe which recommended skills you have:
    11. Add anything else you would like to support your application:

    Please send your application to dev@swgemu.com.


    ~ The SWGEmu Development Division