Weekly Update
February 12, 2011
The SWGEmu Development Division
There is a
Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the
Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.
Stats:
Total Commits: 3,996
Last Commit: 14:57
Commits this week: 71
Total Lines of Code (LoC): 5,820,989
Dannuic
Revisions:
3996,
3944,
3939,
3928,
3923- Much better base values for weapons (not crafted or looted).
- Fixed aim command pipeline.
- Added skillmods to intim and warcry accuracy/effects.
- Fixed armor prevents damage bug.
- Taunt should now snap aggro for a short time (based on skill).
- Added brawler, test it.
Elvaron
Revisions:
3991,
3943,
3934,
3929,
3927,
3926,
3925- Fixed DWB Foreman Quest: Should un-busy again after 60 Minutes run out.
- Fixed wrong creature template for Mine Rats.
- Added DWB: Blue Frog near Foreman for testing.
- Updated DWB: Removed testing names for Water Valve Controls.
- Updated DWB: Non-testing timers.
- Fixed duplicate Loot Groups.
- Fixed a memory leak.
- Added LuaContainerComponent?.
- Added Death Watch Bunker: Foreman Quest & Mandalorian Armor / Jetpack Crafting.
- Fixed Scientists.
Kyle
Revisions:
3993,
3992,
3986,
3982,
3981,
3979,
3978,
3977,
3976,
3974,
3969,
3965,
3953,
3952,
3930,
3924- Removed 2 string version of sendSystemMessage.
- Updated AI.
- Turned up resource quality slightly.
- Added Area Track for rangers.
- Fixed Factory crates for recent changes.
- Fixed Component Issues with crafting.
- Ranger area track is more verbose with errors.
- Added Scout and Ranger traps.
- Fixed various harvesting issues.
- Updated Schematics.
- Fixed Filter.
- Fixed Crafting exploits, stability.
- Crafting stability fix.
- Updated some loot scripts.
- Turned down factory timers for test.
- Added weather stuff.
- Moved simplex noise to engine.
Loshult
Revisions:
3988,
3967,
3950,
3945- Fixed stability issues.
- Updated landing position for arakyd droids.
- Arakyd droid travels to the player when it has landed.
- Fixed different number of dimensions depending on your current orientation at the same position.
- Refactored FindTargetTask?.h.
- Fixed a few bugs in bh missions.
- Arakyd droids can now find what planet the target is on.
- Only one arakyd can be active at a time.
TheAnswer
Revisions:
3994,
3980,
3975,
3968,
3964,
3963,
3962,
3961,
3960,
3959,
3958,
3946,
3942,
3941,
3940,
3938,
3937,
3936,
3935,
3933,
3932,
3931,
3921,
3920,
3919,
3918,
3917- Updated the engine.
- Fixed a deadlock.
- Disabled debug ai markers.
- Fixed stability issues.
- Added ai movement markers.
- Fixed memory corruptions.
- Fixed npc vendors move permission.
- Fixed container naming.
- Fixed CityRegions? no build areas.
- More permission fixes.
- Fixed itno permissions.
- Fixed creo container permissions.
- Updated mac engine lib.
- Added container permissions wip.
TragD
Revisions:
3990- Added static commoner spawns to Dearic .
- Fixed crafting attribute (Durability) display error on generator+turbine.
Xyborn
Revisions:
3995,
3989,
3987,
3985,
3984,
3983,
3973,
3972,
3971,
3970,
3957,
3956,
3955,
3954,
3951,
3949,
3948,
3947- Fixed Some CityRegion? issues.
- Fixed CityManagementTerminal?.
- Fixed Zoning rights.
- Added City Militia and Zoning Rights to city region object.
- Replaced CityHallObject?, CityVotingTerminal?, CityTerminal? with Object Menu Components and City Region.
- Added all structure deeds back to Blue Frog.
- Added /server info command.
- Fixed Dark Trooper faction alignment.
- Fixed Group loot messages showing params when target is out of range.
- Fixed Group Invite messages showing params when invitee or leader is out of range.
- Disabled world spawns on naboo, corellia, and tatooine for test.
- Disabled cnet shuttles to dwb/geo for test.
- Removed unneeded debug statement.
- Fixed compilation issue.
- More cityregion fixes.
- Blue frog only has small homes and factories for stress test.
- Fixed CityRegion? back into ManagedObject?.
- Fixed region to be the active area for CityRegions?.
- Fixed more vk balance and stats.
- Fixed some certs and stats on weapons.
- Fixed heavy weapons spawning from blue frog.
- Added all Melee Weapons to Blue Frogs.
- Added all Kashyyykian Armors to Blue Frogs.
- Added all ranged weapons to blue frog for testing (including quest weapons).
SWGEmu All Staff meeting highlights:
Code:
<@Xyborn> Hi everyone, I'm going to talk a little bit about the direction development is heading the next few weeks
<@Xyborn> Recently, we have been attempting to cross off the last few sections of the EOL milestone.
<@Xyborn> Cities are receiving a much needed makeover.
<@Xyborn> And will be in hard development the coming week
<@Xyborn> Lairs and spawns are slated for some touchups this week, concerning lair size, frequency of spawn, and spread.
<@Xyborn> We will also be looking to populate the static group spawns, for instance, Meatlumps outside of cities on Corellia
<@Xyborn> Loshult has been working on cleaning up missions, and making sure all mission types work
<@Xyborn> TheAnswer has been finalizing the new component permission model we came up with, which should really help us fix who can access what (inventories, houses - everything is a container in SWG)
<@Xyborn> We feel like the EOL is right around the corner, and want to make sure all starter professions are 100% for that time
<@Xyborn> Okay, I will field some questions quickly
<@Vlada> How can we help?
<@Xyborn> We basically need everyone to play the game as if the Blue Frogs were not there
<@Xyborn> When you run into something blocking progress, we'd like to know about it asap.
<@Xyborn> That's not to say don't use the Blue Frogs.
<@Xyborn> For example, if you are testing experience gain, test it manually first, then when you are satisfied that it is working, go use the Blue Frog to finish a box.
<Fivo> Politician city functions?
<@Xyborn> Concerning Politician, I plan on hammering out all of the remaining functionality this week/weekend
<@Xyborn> Cities will most likely be the stress test for next weekend
~ The SWGEmu Development Division